Easily the worst balancing ever in virtually any game. The AI cheats like mad to compensate the fact that it might otherwise be completely inept, Effortlessly the worst balancing previously in every game. The AI cheats like mad to compensate the proven fact that it can usually be totally inept, also on most affordable trouble. AI always draws the best card during the correct time (example. playing 3 identical fire means at the same time? Seriously?) No variety in deck building excluding spending $4 dlcs. The mulligan system is basically flawed, and when they applied it into this iOS version, each hand that is attracted can be so blatantly rigged it's not funny. Over half or even in most cases, the ball player will either have not enough places or too few spells. Quite normal after all to attract 5 or 6 cards consecutively without drawing just one land.
The actual only real redeeming aspect would be the fact that it is on iPad, which will be lightweight. As long as you have practically nothing easier to do, or if you're on the go, can it be by all means an OK game. It certainly does the particular card game no justice.
Update: works out that for some reason, the more cards you unlock, the greater amount of unstable the game becomes on your machine. It crashes after every match, therefore it is nearly impossible to make any development at all. The design for the salvage system is totally moronic, in other words. brand-new unlocks are only conserved once you go back to the menu display and not in the event that you carry on playing. So, if you don't frequently quit into menu, you can quickly drop an hour (or more) worth of game play. Utter nonsense.… Increase