As we approach the release of a brand new set, Wizards for the Coast examines tournament outcomes from each competitive format. If a format becomes really imbalanced, or too many games are not interactive, we examine the reason.
Here are our changes:
Since Pro journey Oath associated with the Gatewatch, Eldrazi porches were dominating the Modern tournament environment. At professional journey, Eldrazi had been represented in six for the Top 8 porches, including Jiachen Tao's winning deck. Regarding weekend of March 6, three Modern Grand Prix had been held, in Melbourne, Bologna, and Detroit. There have been 24 players that has Top 8 performances, fourteen of whom had been playing Eldrazi, including two of the three winning decks.
Results on secret on line are very comparable. Eldrazi decks are operating widespread. The structure is very imbalanced, and not even close to a healthy mix of competitive decks.
Although the Eldrazi porches have actually some powerful cards, the powerful draws are usually on the basis of the mana acceleration from Eldrazi Temple and Eye of Ugin. Rather than ban numerous animals, we find it preferable to ban one land. We made our option by examining just how one could develop a deck, and exactly how it can play, aided by the land that stays legal.
If Eldrazi Temple is prohibited and Eye of Ugin is legal, the deck focuses on playing multiple lower-casting-cost Eldrazi per change. A price reduction of two mana for each Eldrazi becomes a discount of four or maybe more over the course of a turn. The deck gets to be more explosive, more focused on one create, in addition to powerful draws will always be not interactive.
If Eye of Ugin is prohibited and Eldrazi Temple is legal, the mana supports a more diverse collection of builds. There still is half the normal commission of games with two Eldrazi Temples powering aside huge plays. However, there are many more games in which only one Temple is attracted, and deck is effective however beatable.
We in addition considered that Eye of Ugin is played various other porches, especially "Tron" porches utilizing Urza's Power Plant and comparable places. As the Eye does add lots of belated game power to the deck, the core game play of the deck—casting large threats with the Tron lands—remains undamaged. It is regrettable that banning Eye of Ugin in addition impacts these Tron porches, but weighing every thing in consideration, we feel this is actually the correct way to the Eldrazi menace and makes contemporary many fun overall.
When Battle for Zendikar and Oath for the Gatewatch were in development, the development staff knew that most the Eldrazi animals within the block would-be better in Modern because of these two-mana lands. While there clearly was some risk that Eldrazi decks might be too powerful, there was additionally the chance that a fun brand new competitive deck would emerge. On Pro tour, no more than eight percent associated with the field played Eldrazi deck—the same amount played Infect, plus played Burn or Affinity. It had been unclear to most professional players that Eldrazi deck was too powerful, and even since strong while the choices. Such a huge format, it's very hard to know-how powerful a deck will come out before keeping high-level tournaments, and far of enjoyment of Magic for several people is seeing that play out. Fundamentally, given that link between the professional journey and Grand Prix have indicated, the Eldrazi deck seems becoming also powerful and it has had an unhealthy effect on the structure.
We additionally looked over our banned lists for cards that could raise the richness regarding the format. At this time, the format has a tendency to favor hostile porches and quick-kill combo decks. We looked-for cards that usually perform best in slower decks.
When the preliminary prohibited number ended up being designed for Modern, we looked over decks that had ruled comparable formats and utilized those to steer our process. Since there is some risk these cards may cause further dilemmas, we genuinely believe that danger is little. Occasionally unbanning these cards does not develop any improvement in the competitive metagame. If that's the case, players whom love playing that deck are in possession of a new deck to do business with.
Ancestral Vision is an extremely efficient card-drawer. Typically it's been powerful in porches with the cascade auto mechanic, which immediately casts Ancestral Vision from deck to attract three cards. It has also been powerful in blue-based porches which can be playing an extended, attrition-style game. Using existing prohibited record, including Bloodbraid Elf, the types of cascade cards typically played with Ancestral Vision aren't available. While there are numerous control porches that will use Ancestral Vision, it really is an underplayed portion of the metagame. To accommodate an increase in the amount of blue-based control or attrition decks, our company is unbanning Ancestral Vision.