The Comprehensive Rules are designed to become end-all, be-all for the secret principles. Inside great tome anything from Banding into layering of continuous effects is explained and explained. As Wizards for the Coast warns, this is simply not when it comes to faint of heart. While all the guidelines for Magic come in the Comprehensive Rules, they truly are maybe not designed for each day use; rather, for specific instances during competitive games. Generally in most ordinary situations, the essential rulebook is enough.
When creating a reference to a certain guideline the clearest solution to take action is really as employs [CR ]. A good example, if somebody describes Mana Abilities and finishes their description with [CR 605.1], then they make a reference to guideline 605.1 which says:From the ( (August 26, 2016))
605.1. Some activated capabilities many triggered abilities are mana capabilities, which are subject to unique principles. Only capabilities that meet either for the following two sets of criteria are mana capabilities, regardless of what other effects they may create or what timing limitations (eg “Activate this ability just if you could throw an instant”) they might have.
- 605.1a an activated ability is a mana capability if it meets the next requirements: it cann’t have a target, it could place mana into a player’s mana share when it resolves, plus it’s perhaps not a loyalty capability. (See guideline 606, “Loyalty Abilities.”)
- 605.1b a caused ability is a mana capability if it satisfies all following criteria: it doesn’t have a target, it causes through the resolution of an activated mana ability (see rule 106.11a), and it could place mana into a player’s mana share with regards to resolves.
Guidelines tend to be numbered, and many tend to be divided into subrules. Subrules miss the lower-case letters 'l' and 'o', to avoid confusion using numbers '1' and '0'. So, including, 704.5k is followed by 704.5m, after that 704.5n and 704.5p.