Magic the Gathering Annihilator Card

Do I choose my Annihilator sacrifices during resolution?

Yes, you will do pick what things to sacrifice once the capability is resolving. You simply choose 3 things whenever putting a triggered ability regarding the pile: modes, goals, and distributions. The decision of what to compromise to Annihilator is nothing of these things, and that means you make that choice during quality as an alternative.

If an effect of an enchantment or capability provides any choices apart from choices already made included in casting the enchantment, activating the capability, or else placing the enchantment or capability from the stack, the ball player announces these while applying the result. The player can’t choose an option that’s illegal or impossible, with the exception that having a library without any cards inside it does not make attracting a card an impossible activity (see rule 120.3). If an effect divides or distributes something, eg damage or counters, as a new player decides among numerous untargeted players and/or items, the player decides extent and division so that one player or item is chosen if ready, and every plumped for player or item receives a minumum of one of whatever has been split. (keep in mind that if an effect divides or directs anything, such as damage or counters, as a new player decides among some amount of target items and/or people, the quantity and division were determined while the enchantment or capability had been placed onto the pile in place of at this time; see guideline 601.2d.)

If a triggered capability is modal, its controller announces the mode option when he or she sets the power regarding the bunch. If one associated with settings is unlawful (considering an inability to decide on appropriate goals, for example), that mode can’t be selected. If no mode can be plumped for, the capability is removed through the bunch. (See rule 700.2.)

  • 601.2c the gamer declares his or her choice of the right player, item, or zone per target the spell needs. a spell might need some targets as long as an alternate or additional expense (such as for instance a buyback or kicker cost), or a certain mode, was selected for it; otherwise, the enchantment is cast as if it couldn't need those objectives. In the event that enchantment has actually a variable number of objectives, the ball player announces what number of targets he/she will select before he or she declares those goals. Sometimes, how many goals will likely be defined by the spell’s text. Once the number of goals the enchantment has actually is decided, that quantity doesn’t change, whether or not the information and knowledge familiar with determine the amount of goals does. The exact same target can’t be selected numerous times for one example associated with the word “target” on spell. But if the spell uses the phrase “target” in numerous places, the same object, player, or zone could be plumped for as soon as for each instance of this word “target” (provided it fits the targeting criteria). If any impacts state that an object or player must be plumped for as a target, the gamer chooses goals in order that she or he obeys the most feasible quantity of these types of results without violating any rules or results that say that an object or player can’t be chosen as a target. The selected people, things, and/or zones each become a target of that spell. (Any capabilities that trigger whenever those people, items, and/or zones become the target of a spell trigger at this point; they’ll hold off to be put-on the stack until the spell has done becoming cast.)
  • 601.2d In the event that enchantment calls for the ball player to divide or distribute a result (particularly harm or counters) among a number of objectives, the gamer announces the unit. Each of these objectives must obtain one of whatever is being divided.

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