Magic the Gathering best Red cards

Interactions with other colors[edit | edit source]

Red looks on the world and sees adventure. Life is a chance to experience something - many things - and for Red, there is no more worthwhile endeavor than to enjoy life by the adventure it offers. Experiences are what life is about, and to appreciate the full range of life's experiences, Red lives by emotion. What makes one laugh, what makes one cry, what one hates and what one loves, these make up what a person is. A person can look only to these, believes Red, to find one's wishes and desires in life. Deny these, and life is meaningless.

To accord with its beliefs, Red seeks out new experiences, and new ways to express itself, and seizes on them. It finds these ends in the complementary pillars of Impulse and Chaos. Impulse, to Red, means emotional action. By acting (doing) as one's heart desires, one can only find happiness with the experience one has to show for it. With Chaos - random action - Red creates the freedom for anyone to express his or her emotions. In a sense, by opening up new possibilities, Red's Chaos frees novel experiences from the "lattice" of the status quo.

In valuing emotion and adventure so greatly, what Red truly prizes is freedom. To live life the Red way - passionately and imminently - Red must be able to act on its impulses, doing what it feels each moment without delay. It doesn't want to be censored or controlled, because when one's passions are shackled from action, a person cannot be who he is. To disallow him to be who he is, is to destroy him; in Red's view, censorship is death. As such, the idea of rules, of pinning someone to one course even if his emotions urge him down another, is atrocious to Red. Where Red can see, those who dare to speak of rules and limits will meet with a furious ultimatum to shut up. All of these things often gets Red into trouble, which Red seems to not really care about. Red will fight against anyone who restrains anyone else, and the tools that Red uses to make this point, and those it uses to seek its own richness of passion, are the basis of card design for Red.

Relationships and Principles[edit | edit source]

Red's defining characteristic in interacting with other beings is his passion. Love is not hard to define for Red, it is beautifully simple. It is caring about another individual and (to a smaller extent), a sub-group, such as a family, as much as you care about your own self if not more. This can often verge on if not go skittering down the proverbial slippery slope into recklessness (explaining cards like and red creatures' tendency to sacrifice themselves). Love is passion to Red; to him, they are one and the same. (Red is not the only color with a tendency to make sacrifices: Black sacrifices to gain power in the long term, while White sacrifices for the good of the whole. In contrast to both of those, red makes sacrifices because it is so wrapped up in getting what it wants right now - like ensuring the well-being of those it cares about - that it ceases to care about its own survival.)

That being said, Red feels emotions deeply. Words like 'slightly' or 'sort of' or 'half-way' are meaningless to him. That isn't to say that his emotions are simplistic or easily explained. He swings back and forth; Red is by nature a creature of extremes. Joy and sorrow, bloodlust and apology all swirl within him. This explains his dependence on extremely powerful, erratic, and direct magic at the cost of card advantage or long-term gain. As a passionate person, Red, like to some degree in black, doesn't care how much he hurts himself as long as it hurts the opponent just as much (examples include, , and ).

As an adventurer, Red is always looking to grow either physically mentally or spiritually. Any new ideas, as so long as they don't involve law or order, are eagerly and recklessly examined and adopted. Red himself is never the same, yet his goal in the game is always the same. To beat you and have fun doing it, using as much passion, fire, stone, Goblins, Dragons, and lightning bolts as he can find to chuck at you.

A neat way to look at it is through the element Red uses most often: Fire. Fire needs new fuel in order to keep its intensity, to expand. If it stays still, fire will fizzle out. So the need for new adventures and ideas is what keeps Red who he is. Examples of this desire to grow can be found with cards like and .

Strengths[edit | edit source]

Red acts without hesitation. As has been made manifestly clear, he doesn't believe in pauses, lulls, or breaks. Red wants to experience life in all its myriad forms. Red is strong, emotional, and impulsive. He is a tolerant person; the one thing that truly presses his buttons is someone telling someone else what to do. As noted by other color-theorists, Red will break rules that don't even affect him just because he can. Red will always support the individual against the group.

Contrasted with White, Red's appeal to others is based on his strong sense of self. Red is charismatic, poetic, and artistic. Most art forms and even the idea of self-expression stem heavily from Red. People automatically warm to him, that internal fire is in everything he does.

While White can always be counted on to do what is popular or in accordance with her rigid set of morals and concepts, you can expect Red to always do the unexpected. White depends on people considering the good of the group and neglecting personal growth; Red asks the group to think "What do I get out of this? Why should I listen to what someone else says?"

Red makes people consider their needs. Self-gratification is one of the tools Red uses to sew dissension and discord in the ranks of White and Blue. When members of a group start questioning the motives of their leaders, chaos erupts.

Red places a great deal of emphasis on combat, believing that at its core, life is a meritocracy; the strong will rise and the weak should either fall or get out of the way. This is not to say he has no compassion, just that his compassion for others is limited to lovers, family members, and friends. In combat, red believes the best fight is a short fight; thus, many speed-oriented mechanics, particularly the evergreen keywords haste and first strike, are predominantly Red abilities. While Red respects a fair fight and respects a worthy opponent, he doesn't take it to what he considers ludicrous extremes like White, meaning that he will do what it takes to win, and he won't neglect an advantage. (He shares the trait of respect for the opponent with green, and the desire to take advantage of all loopholes with black.) Red knows that endurance isn't his most stunning quality, so he is invested with winning quickly and with as much force as possible.

Related Posts