Types of Magic the Gathering cards

Timmy, Johnny, and Spike

What Does Which Means That?

First of all, know that if you are detailed as having several kinds (eg Johnny / Spike), your many prominent kind is listed initially.

Now you’ve taken the test, I’m certain you’re asking concerns like what on earth is a Timmy, Johnny, or Spike? In Magic R&D our work is create a casino game which makes people happy. To carry out this, we need to find out what people like about our online game. Doing this has-been an extended ongoing process involving many aspects. We’ve done questionnaires. We’ve done focus groups. We’ve lurked on Magic sites and bulletin panels. We’ve chatted to people personally. Heck, we also see what articles you continue reading this website.

After many years, we’ve started to the conclusion that we now have three standard kinds of Magic players. The elegant term of these groups is "psychographic pages." A psychographic profile separates players into categories based on their mental makeup. What motivates that player to play? What sort of cards do they like? What type of things encourages that player maintain on playing?

Because R&D loves naming things, we've offered all these three category kinds a title: Timmy, Johnny, and Spike. Within column my goal is to describe every type and explore how exactly we created the goofy nickname.

One last thing before I start. Few people belong to one specific psychographic profile. Many players have actually elements that overlap many pages. This is the reason, as an example, some of you who took the test got a mixture of pages rather than just one. I shall discuss the hybrids when I describe each profile.

Timmy

Timmy wasn't the first profile we created, nonetheless it had been the very first profile we known as. Timmy’s naming happened accidentally during Tempest design. We had been dealing with if Verdant energy is well-known. We occur to have a flair for dramatic (if you haven’t caught on yet), therefore I began one of my little speeches: (Incidentally, I’m perhaps not 100% yes the reason why I chose the title "Timmy." I wanted to personify the kid so I gave him a name and Timmy had this innocent little-kid quality to it that must have struck my fancy in the heat of the moment.)

“Imagine a young child gets into a game title store. Let’s simply call him… 'Timmy.' Today, Timmy doesn’t have lots of money. So, he purchases one pack of Bogavhati (’s codename). He rips it open and starts tearing through cards to find the uncommon. Then he sees it. It’s a large green animal. Seven power. Seven toughness. It’s huge. Huge! He’s eyes move. He glances up in the casting price: , blah, blah, blah. Boring. Move on. Timmy discusses the rules text. There’s a number of words. Timmy reads. Every change Timmy gets another animal. Another whole creature. It’s tiny, however in ten turns, he’ll have twenty creatures. A 7/7 animal with twenty 1/1s. How does their opponent stop that? It can’t be ended! Timmy finally exhales. He has discovered the Holy Grail.”

For some explanation, title Timmy stuck.

Timmy is really what we in R&D call the "power gamer." Timmy likes to win big. He doesn’t would you like to eke completely a final minute success. Timmy desires to smash their opponents. He likes their cards becoming impressive, and then he enjoys playing big animals and big spells.

One of many misconceptions is the fact that Timmy has got to be younger. While its correct that younger players tend to be more likely to fall into this group, people of every age is a Timmy. Just what establishes Timmy besides the various other two pages usually Timmy is motivated by fun. He plays Magic given that it’s enjoyable. Timmy is quite personal. An important part for the game is sitting around together with friends.

Timmy cares more info on the grade of his win than the volume of their gains. Including, Timmy sits straight down and plays ten games. He only wins three games off ten however the three he wins, he dominates his opponent. Timmy had enjoyable. Timmy walks away delighted.

Each set, R&D ensures to style a particular wide range of cards for Timmy. Timmy cards, once we call them, tend to be big animals or means with huge results. In general, Timmy cards are exciting but not too economical. The more efficiently costed ones will capture Spike’s attention. Cases of Timmy cards are: Krosan Beast, Iridescent Angel, and just about any dragon.

Johnny

Johnny ended up being the next profile getting a title. During Urza’s Saga development, R&D had acknowledged the Timmy and "competition player" pages, but I thought that there was clearly a significant profile missing. You notice, I happened to ben’t really a Timmy player and I wasn’t truly a tournament player. I was this lacking third type. While trying to describe who he had been, we stumbled into phoning him "Johnny." Like Timmy, title stuck.

Johnny is the innovative gamer to who secret is a form of self-expression. Johnny likes to win, but he really wants to win with design. it is very important to Johnny which he win by himself terms. As a result, it's vital that you Johnny that he’s utilizing his very own deck. Playing secret is an opportunity for Johnny to exhibit off their imagination.

Johnny likes challenging. Johnny enjoys winning with cards that no one else wants to use. He likes making decks that winnings in revolutionary methods. What establishes Johnny in addition to the various other profiles usually Johnny enjoys deckbuilding around (or maybe more than) he enjoys playing. Johnny really loves the cool communications associated with the cards. He really loves combo porches. Johnny is happiest when he’s exploring uncharted area.

Like Timmy, Johnny cares more info on the caliber of his victories as compared to volume. As an example, let's imagine Johnny develops a unique deck which includes a neat but hard way to win. He plays ten games and manages to obtain his deck to do its thing… as soon as. Johnny walks away happy.

Each set, R&D designs some cards for Johnny. Johnny cards tend to be cards which have special results that Johnny can build cool porches around. Generally, Johnny cards would be the style of cards with real potential. (a number of them at some point excite Spike.) Good examples of Johnny cards are Holistic Wisdom, Radiate, and Battle of Wits.

Increase

Although Spike ended up being the very first profile R&D was aware of, it was the last getting a name. Indeed, "Spike" is the only nickname I didn’t produce. Nothing of R&D did. The thing is that for years, R&D only labeled as them Timmy, Johnny, and "the tournament player." But eventually we explained the 3 profiles to the Magic brand name team. They thought the event player needed a name, so they known as him. Why "Spike?" Ideal I’ve had the opportunity to determine is they felt Spike sounded like a significant, play-to-win-type name.

Spike could be the competitive player. Spike plays to win. Spike enjoys winning. To accomplish this, Spike will play long lasting most readily useful deck is. Spike will copy decks from the online. Spike will borrow various other people’ decks. To Spike, the thrill of Magic may be the adrenalin rush of competitors. Spike enjoys the stimulation of outplaying the opponent together with glory of success.

Spike cares more info on the quantity of wins compared to the high quality. For example, Spike plays ten games and gains nine of these. If Spike seems he need claimed the tenth, he walks away unsatisfied.

R&D tends to make an abundance of cards for Spike. Unlike the Timmy and Johnny cards, Spike cards tend to be relatively easy to help make. Increase plays what wins, therefore if R&D tends to make a card good enough, Spike will play it. Illustrations of Spike cards tend to be Call associated with Herd, Shadowmage Infiltrator, and truth or Fiction.

The Hybrids

Numerous people don't fit so easily within one box. These players have equipment of multiple profiles.


נערות ליווי ברמה הגבוהה ביותר בישראל. שירותי ליווי עד הבית או מלון

Related Posts