Magic the Gathering ability list

Abilities

There are three main kinds of abilities: Activated, caused, and Static.

Examples of fixed abilities include Shroud, First Strike, and Flying.

Triggered abilities need a particular event to occur. As an example, the card Verdant power features a caused capability that claims "At the beginning of each upkeep, put a 1/1 green Saproling animal token onto the battleground." Other triggered abilities feature some keywords like Morbid, which grants an advantage only when a creature died during its casting turn.

Evergreen Keywords

These abilities are used generally in most units and therefore would be the core abilities the overall game is created around.

Deathtouch

Deathtouch is a static ability meaning: any number of damage dealt by an origin with deathtouch is enough to kill the creature receiving the damage, no matter how reduced the destruction is.

Double Hit

an animal with dual strike deals damage during the first combat harm action alongside animals with first-strike, after that in addition deal damage during the 2nd harm step with regular animals.

Enchant

Enchant {target} is a static ability available on Auras which defines whatever they can enchant. The keyword is written with a quality after it (e.g. Enchant animal) which describes what the aura can enchant.

Furnish

Equipping is attach some Artifact gear to an animal, buffering it or offering it an extra capability.

First Strike

First-strike is a fixed capability that produces an additional combat damage action. A creature with first strike will deal its fight damage before a creature it doesn't.

Hexproof

Hexproof is a static ability that causes the affected permanent become struggling to be targeted by means or capabilities your opponents control. Permanents with hexproof can certainly still be focused by means or abilities you control.

Indestructible

Indestructible is a search term capability that means that any permanent which has indestructible can't be damaged, and cannot perish as a consequence of deadly harm.

Intimidate

Intimidate is a fixed capability which restricts the kinds of creatures that will block an animal with intimidate. A creature with intimidate can not be blocked, except by artifact creatures and also by creatures that share a color with it.

Landwalk

Landwalk is a static ability that means the affected creature may not be obstructed providing the protecting player settings a land associated with the specified type.

Lifelink

Lifelink is a fixed capability that modifies the consequence of harm. Whenever a card with lifelink deals damage, the controller of this card additionally gains some life corresponding to the amount of damage dealt.

Protection

Cover is a static ability which grants the affected permanent the inability becoming dealt damage, enchanted, blocked, or targeted by any card aided by the reported high quality.

Reach

Get to is a fixed ability which means the affected creature can block creatures with traveling.

Shroud

Shroud is a static ability that means the impacted permanent or player cannot be the goal of every means or abilities, together with your own.

Trample

Trample is a static capability of creatures that after attacking, enables it to assign the rest of the damage maybe not taken by animals preventing it into defending player.

Vigilance

Vigilance is a static capability this means the affected creature does not touch as soon as declared as an attacker.

Banding

Banding is a legacy ability once considered the main primary online game, but is no more supported. Banding is when several creatures with banding, temporally 'band' together, or synergy to strike. It becomes one animal, it could do so to either assault or block. In the event that almost all the animals have a particular skill, state 'flying' most of the creatures fly before band is disbanded.


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