Description of modifications
Wizards of this Coast examines event results from each competitive designed structure. Whenever a format becomes imbalanced, or a lot of games aren't interactive, we study the cause.
Listed below are our changes:
In the last almost a year, the strategic variety of Legacy has been reduced. Blue decks making use of Dig Through some time different combination porches have occupied a greater part of the metagame, pressing countless other decks out of the competitive scene. The issue is that other techniques tend to drop to the blue porches too often; they had previously been much more competitive, but now they fall behind once the blue decks reload for two mana making use of sift through Time. Search through Time is banned.
A few of the current Legacy bans are effective card-drawing cards. Historically, Black Vise had been a robust card against those porches—and occasionally it had been too powerful, restricting the metagame. Legacy decks tend to be effective sufficient that R&D cannot think this might be a likely issue, therefore the change might increase the variety of format. Ebony Vise is unbanned.
Workshop porches have become ever more popular. However, a lot of games are effortlessly determined by the first player's first turn. A major problem is the fact that a turn-one Chalice of this Void for 0 deprives the adversary a chance to put Moxen in the battlefield. While people can adapt by not playing Moxen, the idea for the format will be offer a location to relax and play those cards. Chalice of this Void is restricted.
Search through Time has paid down the variety of this structure, though in a significantly various means than in Legacy. In Vintage, this has changed a great many other card-drawers, producing a less diverse format. Search through Time is related to various other limited card-drawers, and now stocks that honor. Dig Through Time is restricted.
During 2009, blue-based artifact decks were dominating the format. There were not many options of cards to limit, and then we opted for Thirst for Knowledge. This led to a much more healthy metagame. But six years later, lots of cards were added while the metagame is very different. The previous dominating strategies are barely seen whatsoever; the reason for the limitation isn't any longer obvious. Thirst for Knowledge is unrestricted.