Planeswalkers' abilities are based on their loyalty, which is tracked with counters. A planeswalker card has a number imprinted within the lower right place; this will be its starting commitment, plus it is needed with this numerous loyalty counters. The planeswalker's capabilities each have actually a confident or unfavorable respect expense; this is how many counters needs to be included (if positive) or eliminated (if bad) to play that capability. Abilities with bad respect costs might only be played if you can find sufficient commitment counters .
While they are not creatures, planeswalkers are suffering from damage. Whenever damage is dealt to a planeswalker, eliminate that numerous respect counters from this. A planeswalker with no respect counters, either through usage of its abilities or through damage, is put into its owner's graveyard. There are two techniques to deal injury to a planeswalker. If a new player uses any spell or ability that could deal damage to an opponent, the ball player may instead decide to deal the damage to one of the opponent's planeswalkers. Note that planeswalkers are neither animals nor players, so many means and capabilities cannot target them straight. Also, if a player attacks an opponent just who controls a planeswalker, the player may declare any or all assaulting creatures to-be assaulting the planeswalker rather. Those creatures could be blocked typically, but if perhaps not blocked bargain injury to the planeswalker instead of the player. Planeswalkers count as Permanents.
Set of Planeswalker subtypes
306.1. A person who's got concern may cast a planeswalker card from his or her hand during a primary period of their turn when the bunch is bare. Casting a planeswalker as a spell makes use of the stack. (See rule 601, “Casting Spells.”)
306.2. When a planeswalker enchantment resolves, its controller leaves it onto the battleground under their control.
306.3. Planeswalker subtypes will always an individual term consequently they are detailed after a long dash: “Planeswalker — Jace.” Each word after the dash is a separate subtype. Planeswalker subtypes are also called planeswalker types. Planeswalkers may have numerous subtypes. See rule 205.3j for total set of planeswalker kinds.
306.4. If a new player manages two or more planeswalkers that share a planeswalker kind, that player chooses one of these, therefore the sleep are put into their owners’ graveyards. This might be known as the “planeswalker uniqueness guideline.” See guideline 704.
306.5. Respect is a characteristic only planeswalkers have actually.
306.5a The commitment of a planeswalker card not on the battleground is equal to the quantity imprinted with its lower correct spot.
306.5b A planeswalker is addressed like its text field included, “This permanent enters the battleground with some loyalty counters upon it corresponding to its imprinted respect number.” This ability creates an alternative effect (see rule 614.1c).
306.5c The respect of a planeswalker from the battlefield is equal to the amount of commitment counters upon it.
306.5d Each planeswalker features several loyalty capabilities, which are triggered capabilities with commitment signs inside their costs. Loyalty abilities follow unique rules: A player may activate a loyalty ability of a permanent he/she controls any moment he/she has concern while the bunch is bare during a principal period of his / her turn, but as long as none of the permanent’s respect abilities were activated that turn. See guideline 606, “Loyalty Capabilities.”
306.6. Planeswalkers can be attacked. (See rule 508, “Declare Attackers Step.”)
306.7. If noncombat harm would be dealt to a new player by an origin managed by an opponent, that opponent could have that source package that problems for a planeswalker initial player settings instead. This will be a redirection impact (see guideline 614.9) and is susceptible to the conventional principles for ordering replacement results (see rule 616). The opponent chooses whether to reroute the damage as redirection effect is used.
306.8. Harm dealt to a planeswalker causes that numerous commitment counters becoming taken out of it.
306.9. If a planeswalker’s commitment is 0, it’s put in its owner’s graveyard. (this will be a state-based activity. See rule 704.)