|Size||350 cards (110 commons, 110 uncommons, 110 rares, 20 basic places)|
|Mechanics||Poison, Nightstalkers, Insta-Enchantments|
|Developers||Bill Rose (lead), Joel Mick, Charlie Catino, Don Felice, Howard Kahlenberg, Elliot Segal|
|First emerge the Mirage block|
|167 cards (62 commons, 55 uncommons, 50 rares)|
|Flanking, Phasing, cumulative maintenance|
|Enter into play abilities, poison, insta-enchantments|
|Second emerge the Mirage block|
|Flanking, Phasing, Collective Upkeep|
|Third set-in the Mirage block|
Mirage had been the initial official block structure in . This new block structure contains three expansion sets and would continue for pretty much 2 full decades, eventually closing with Khans of Tarkir in 2014. The newest block framework additionally create the precedent that the first emerge the block additionally became the name for the entire block. Mirage block contained three sets: Mirage, Visions and Weatherlight.
The storyline involves three of the very most powerful countries of Jamuraa (a tropical continent modeled after Africa) — the militaristic kingdom of Zhalfirins, the religious state of Femeref, additionally the trading province of the Suq'Ata empire. Zhalfir ended up being the warrior nation, based primarily on purple. Femeref had been mainly white, and featured clerics and healers, even though the seafaring traders of Suq'Ata had been mainly blue. Mirage involved these three nations and their particular fight from the bad wizard Kaervek. Kaervek has actually imprisoned the powerful wizard and diplomat Mangara in an amber prison as well as the bulk of the story details the Jamuraans wanting to no-cost Mangara. And these activities the planeswalker Teferi has triggered his island to disappear completely from presence for pretty much 200 years. This is the phasing of the entire area that led Kaervek and Mangara to Jamuraa to start with.
Once of Visions, Femeref happens to be destroyed and Suq'Ata and Zhalfir commence to have internal dilemmas as well. There's hope, but whenever Kaervek's friend Jolrael betrays him at the urging of the planeswalker Teferi. Jamuraa's frontrunners, led by Jolrael's visions, free Mangara through the amber jail and commence to battle against Kaervek.
The storyline of Weatherlight is closely associated with the Weatherlight Saga. The storyline presents the Weatherlight and her team, just who travel the airplanes of this multiverse in search of ancient artifacts understood collectively due to the fact Legacy. The captain associated with ship, Sisay, is abducted into the shadowy world of Rath. Her old friend and crewmate, an old soldier known as Gerrard, is pushed into using demand regarding the ship to rescue her. The storyline is proceeded in Magic's Tempest set.
The Weatherlight ready had been associated with a few imaginary works collectively known as the Weatherlight Saga. The tale ended up being meant to be a "hero's journey"-style story, in which the characters had been classic archetypes. Each has also been assigned to portray a color in secret's color wheel, so the narrative and technical components of the project could be much more closely joined.
Then-developer Mark Rosewater chose the skyship Weatherlight as well as its captain, Sisay, while the germ associated with brand-new tale. Rosewater features stated that making the storyline about a ship permitted for narrative freedom in establishing. After establishing story and character tips with Michael Ryan, Rosewater pitched the tale concept to their bosses. The Saga had been heavily referenced when you look at the flavor text and card names of set.
Weatherlight marks a turning point in design and marketing and advertising philosophy the secret online game and brand name. While earlier sets included allusions to an overarching tale, Weatherlight was initial set-to explicitly tell an ordered narrative focused on developed, archetypical figures. Weatherlight marks the first usage of a metaplot tied to a Magic set. The initial novel, Rath and Storm, covers events shown when you look at the Weatherlight ready, while later on books tell tales for subsequent game sets. It really is referenced in units until Apocalypse, even though aftermath of Saga occasions always been investigated after that.
Like Ice Age, Mirage began as some alterations to Alpha by a team of Richard Garfield's playtesters in winter 1992. Bill Rose, Charlie Catino, Joel Mick, Howard Kahlenberg, Don Felice and Elliott Segal created gameplay alterations and new cards that developed into "Menagerie", which created over the course of 3 years. In October 1995, Mirage was sent to Wizards associated with Coast for development. Rose lead the development group of Mike Elliott, William Jockusch and Mark Rosewater, while Art Director Sue-Ann Harkey provided Mirage's African influenced look.
While its origins in playtesting connected it to earlier sets, Mirage wasn't built to standalone. Mirage is made as an introduction to Jamuraa, with two even more planned expansions generate a cohesive set. This model became the standard for secret: The Gathering expansions and began the idea of "block rotation".
Mirage's community debut is at professional journey Atlanta 1996, where expert secret players had the challenge of playing sealed deck with cards that they had never ever seen before. Mirage has also been 1st set to have pre-releases at multiple city.
Wizards of this Coast's design and development team considers Mirage become initial pair of the "Silver Age" or "modern" period of secret. It absolutely was the very first set to be made with Limited and Constructed play in mind. Previous designs have been imbalanced for formats like draft and sealed-deck, and cards had been made for everyday players as opposed to with looked at their affect the event scene.
On December 5, 2005, Mirage was launched on and had been the very first retroactively released set indeed there.. This was initially into the three-and-a-half years the internet based version of the game had existed that an expansion older than (2000) became playable on MTG on line. Making use of their introduction on MTG Online, all Mirage cards got updated creature types and wordings to carry all of them consistent with modern Magic cards.
The Visions development originated as a split from "Menagerie" (the first title for Mirage), which had grown too big for an individual ready. For a quick time during its development, Visions had been known by the codename "Mirage Jr." It received its final name immediately later.Visions was the first set to have the same title as a Magic card imprinted previously, and also the first set-to have a wide dispersal of pre-releases.
During the time of its release, Visions ended up being a "first" in the launch of quality cards in the typical amount. For example, River Boa ended up being considered "very great" when compared with various other green animals, with two abilities (Islandwalk and Regeneration) and a 2/1 power/toughness at a casting cost of just two mana.