Magic the Gathering Blue deck builds

How can a blue control deck be made more efficient?

This response may have gotten just a little beyond control... what can I say, i am procrastinating ;-) plus i possibly couldn't withstand to be able to share my passion for control porches.

It seems like my games last a considerable amount of time and I also cannot accomplish that much damage, is the fact that just what its likely to feel when making use of a countertop deck?

Well, can you imply you aren't performing much damage rapidly, or not doing much damage after all? Within the latter situation, that's a challenge as you never get to kill your adversary, although previous case is precisely how a control deck is supposed to get results. Your strategy will be establish control of the video game: reach the point whereby it is possible to counter, destroy, exile, or else eradicate any enchantment or permanent that presents a threat for your requirements. When you accomplish that, it doesn't matter the way you winnings or how long it will take you to do so (although there is one thing becoming stated for perhaps not permitting your opponents have annoyed).

Definitely, the drawback of playing a control deck is that you can get overwhelmed in the 1st couple of turns associated with online game, before you're able to ascertain control. So to help make a great control deck, you will need to make every card count in the early game. To begin with, this means utilizing a lot of low priced counterspells. We observe that you have several cards inside deck that aren't Standard-legal, thus I'm presuming you're attracting from whole secret card share, plus that instance the number 1 primary enchantment you should be playing is the original Counterspell. Mana Leak is probably the various other basic of all good counterspell decks. We see you've got two Mana Leaks currently, but I'd advise "upgrading" to 4 of every card if you can buy them. Beyond that, you need an assortment of different types of counterspells for different situations:

  • Cheap or alternate-costed counterspells to aid you through first number of turns:
  • Energy counterspells which have negative effects:
  • X spells for flexibility:

Some of those are uncommon and extremely costly ($$, not mana, e.g. Energy of will likely is probably a $150-ish card), therefore I offered you a number of choices. There are certainly others as well, which you are able to get a hold of on Gatherer, but these are the ones I would consider many possibly useful for a mono-blue deck.


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