This may be the first of two Planeswalker's Guide that describe Tarkir because it exists in Dragons of Tarkir.
If this had been yet another present, Tarkir would be when you look at the clutches of five powerful khans. The deserts therefore the forests will be rife with bloodshed and affected by war. The clans will be closed in struggle for control over immense fortunes and vast kingdoms. But this isn't that current. This present had been never ever the khans' to rule. This present is one of the dragons.
The great dragons of Tarkir owe their presence to your Planeswalker Sarkhan Vol. From a dragonless present, he traveled back in time above one thousand years to a crucial turning point, and indeed there he saved Planeswalker Ugin, the Spirit Dragon, from demise. In doing this he ensured the continuing existence of this dragon tempests, the storms that prey on Ugin's secret and also the supply of all dragons on Tarkir.
For many years, the clans fought a war resistant to the dragons for very own survival, hoping to get some advantage inside fight. With all the dragons' presence secured by Sarkhan's actions, draconic figures grew, and very quickly the tide for the war turned. Ultimately, the dragons were able to hunt down the khans and destroy them. After that all of that ended up being remaining ended up being for the dragons to claim their particular place on the vacant thrones of Tarkir.
The Khanfall. The khan-led clans fought the dragons as most readily useful they might. But one at a time, each one of the ancient humanoid khans fell, and their particular clans dropped with them—an event above a lot of years back which now-known as Khanfall. As opposed to the old humanoid clans rose the five dragon clans, named after their particular dragonlords: the elder dragons Dromoka, Ojutai, Silumgar, Kolaghan, and Atarka.
Fate regarding the Humanoids. The dragon clans did not wipe out most of the humanoid races. After the khans had been beaten, the dragons turned their attentions to each other. The dragons allowed humanoids to check out and help them within their struggle against each other, creating five brand new dragon-led clans. Just about all humanoids today stay included in one of these simple five clans, offering a number of functions with regards to their dragon overlords. Life is hard inside dragon clans; the highest-ranked humanoid however ranks lower than the lowest-status dragon. Still, membership continues to be the safest life for humanoids. This is actually the globe that Sarkhan's activities created: a global where dragons certainly rule. Also Zurgo—the Mardu khan in Sarkhan's original timeline—must bow to a dragonlord.
Within present, the defeated clans tend to be ruled by five celebrated dragonlords. With time, the clans attended to embody the prevalent facets of their draconic masters and represent these talents with draconic signs. Each clan holds title of their dragonlord and represents the matching draconic aspect: stamina, Cunning, Ruthlessness, Speed, and Savagery.
The Draconic Language. The dragons speak a language distinctive to their sort. Although many dragons can speak the common tongue, they choose not to except in very rare circumstances.
While most on Tarkir bow to their overlords out of anxiety or awe, the monks and mystics of Ojutai clan publish out-of value and a desire to have understanding. The clan seeks to understand simple tips to truly embody the draconic aspect of cunning and contains taken the dragon's attention as emblematic to represent this search for enlightenment.
The Ojutai accept that there is a limit on wisdom they may be able attain within their quick lifetimes. The dragons they revere, however, stay much longer, and thus the clan feels these overlords deserve the honor that comes with title of skywise. One of the greatest accomplishments for an Ojutai would be to entice the non-public notice and interest of an esteemed skywise; its after that anticipated that any and all teachings the dragon is offering may be greedily devoured.