Magic the Gathering Homelands

Why is Homelands considered among the worst Magic expansions?

I am lured to mark this question as subjective, but perhaps we could try to look at it from a far more unbiased "what tends to make secret work" and just how you define "bad" standpoint.

The thing that makes a growth bad? I will think of a few things: how it plays a role in the limited environment (drafts, sealed deck tournaments) and how it contributes to the constructed environment (standard, extended, vintage, etc.)

Therefore why don't we see commons to evaluate how limited for Homelands is much like. Ugh. Overcosted, low-power creatures, sometimes with considerable downsides or prices for minimal capabilities. As only one example, contrast Samite Alchemist to that particular basic of original Magic: Samite Healer.

Today, Samite Healer had been never ever that great to start with. Two mana for a 1/1 human body in white, tap to prevent one damage. Therefore if he's preventing alone, it is like getting 1/2 human anatomy for 2 mana. Of course make use of the healer on other creatures for fancy fight tricks. Nevertheless, its influence is quite minimal.

For Samite Alchemist, you have to pay two even more mana for to get a 0/2 body, also to prevent 4 damage (maybe not an insignificant amount, I concede) not merely do you have to have two untapped flatlands to save it, however also need to surrender the usage of that animal for after that turn. If someone chooses to make use of direct damage before your attack, to save it you need to throw in the towel two turns from it perhaps not attacking.

We'll leave it as an exercise the audience to go through those commons and discover how weak all of them are. Basically keep in mind correctly, the sole typical to see significant constructed play had been Serrated Arrows.

The Uncommons and Rares had been in addition similarly poor and overcosted. The unusual filter places had been awful. The following is a list of Homeland cards on Gatherer rated 4 or much better. Count 'em. Seven. Not sure exactly how Didgeridoo snuck inside but i guess it would work nicely with Changelings. :)

How do you assess an expansion as bad objectively? Well i guess by the value of the cards, when it arrived and as time passes. I remember when Homelands arrived on height of secret's preliminary trend of appeal, and in case I recall properly, its printing run rather outstripped demand. This plays a role in it becoming regarded as the worst expansion, as not one associated with the cards truly reached be worth a lot due to overprinting and reasonable demand.


Unblocked Games
Wizards of the Coast Magic The Gathering Card Game - Homelands Booster Pack - 8C
Toy (Wizards of the Coast)
  • Brand new in original factory-sealed packaging!
  • Look for - Baron Sengir, Merchant Scroll, and Mystic Decree. This box contains 60 sealed packs. Each booster pack within this box contains 8 cards including 2 uncommon...
Wizards of the Coast Magic: the Gathering - Apocalypse Chime - Homelands
Toy (Wizards of the Coast)
  • A single individual card from the Magic: the Gathering (MTG) trading and collectible card game (TCG/CCG).
  • This is of Rare rarity.
  • From the Homelands set.

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