On Mirrodin, all things are made of metal—from forests to hills to grass. Five suns cast their particular light in the plane, one for every single colour of mana.
Sometime ago, this material jet was made by Karn, the gold golem built because of the Planeswalker Urza. But anything moved wrong with Karn's creation. He unwittingly launched a dark contagion: Phyrexian oil. Over the centuries, this oil has had hold, infecting the land and reproduction trend after trend of the latest horrors.
Even the Warden that Karn created to protect the airplane grew volatile, getting sentience and phoning himself Memnarch. Eventually, Memnarch grew paranoid and frustrated, experiencing abandoned by their creator. As Memnarch's madness grew, so did their power. He kidnapped countless beings off their airplanes before he was eventually beaten because of the elf Glissa Sunseeker.
But all remains maybe not well on Mirrodin. 1st generations of Mirrans have vanished, returned to the airplanes from where these people were taken. At the same time, the Phyrexian contagion will continue to do its work. New Phyrexian horrors consistently emerge from Mirrodin's core, killing all Mirrans inside their course and also counting the Mirran dead among all of their Phyrexian ranks.
But the Phyrexia factions aren't unified in purpose. Its red-aligned faction, led by Urabrask, transforms a blind eye to your residents of Mirrodin, enabling them safe harbor.
The rift of the various mana factions tends to make brand new Phyrexia both more powerful and weaker than in the past before—stronger as it's more diverse and adaptable, but weaker because it does not have unity of function.
Will any Mirrans survive? Exactly what brand new horrors await this intense world? Will the Phyrexian infection spread to airplanes beyond?
Glissa, a rebellious troublemaker, asked the elven traditions till the time when her whole house had been destroyed. Enthusiastic about finding the woman parents' killer, she searches every inches of Mirrodin's metallic landscape, consumed with ideas of vengeance.
An enormous metal golem, Bosh had been found sunken at night sludge for the Mephidross swamps. Once freed, Bosh had no memory and decided to come with Glissa and Slobad. By their particular part, he searches Mirrodin for details of their past along the way.
Highly smart by goblin requirements, Slobad is a master at deconstructing and comprehending Mirrodin’s inner workings. Glissa befriend him inside her travels, and then he vowed to greatly help in any way which may conquer the bad forces governing the airplane.
Memnarch is the ever-watchful master of Mirrodin's core, observing and manipulating all activities through the deluxe for the Panopticon. With his massive force of unthreatening myr covering every inches of Mirrodin's surface, Memnarch constantly keeps one-step ahead of those that would see their downfall.
Proud, ferocious, and inspirational in struggle, Raksha lead the leonin of Mirrodin from great razor areas of Taj-nar. Rallying their leonine brethren, he urged them in order to become masters along with weapons to higher guard their particular old dens.
The absolute most civilized of the real human factions on Mirrodin, the Auriok survive through diplomacy and trading using the leonin. Powerful fighters, the Auriok rely greatly on secret to briefly nullify or dismantle the threatening constructs that wander also near their particular houses within the Razor areas.
In Lumengrid, the neurok act as humble assistants with their vedalken masters. Aiding in experiments, they look for knowledge generally speaking, but more particularly, they make an effort to comprehend the mysterious blinkmoths discovered deeply within Mirrodin.
Able to are now living in small pockets of Mephidross, out of the nim, moriok survive by salvaging through the swamp. Surrounded by continual poisonous fumes, many took to putting on protective mind gear—though it can bit to slow the madness that seeps into their brains.
Constantly looking forward to combat, the Vulshok scour their particular mountain residence for iron-ore, which they used to make weapons of unrivaled destruction. Their causes often fight alongside effective shamans, who command lightning to enhance the Vulshok’s brute energy.
With copper running all the way through their bodies, the Sylvok stay separated inside dense Tangle woodland of Mirrodin. Hardly making contact with any kind of events, the sylvok can endure by residing from the forest’s fruits as well as the game they hunt.
Covered in spots of steel, the goblins of Mirrodin make their home in the Great Furnace. Their talents for artifact manipulation vary from advanced level to poke it with a stick.
Noble and devoted with their Kha, the leonin inhabit the Razor Fields of Mirrodin. They can maintain the monstrous levelers and all sorts of other individuals away making use of their perfect control techniques. Additionally they craft a number of the finest tools on Mirrodin.
Adorned with beautiful copper filigree, the elves of Mirrodin live on the list of massive metallic woods regarding the Tangle. More prized and protected of these is their Tree of Tales, where they inscribe their particular history and rich traditions.
Inhabiting the black sludge of Mephidross, nim zombies tend to be quick to strike anyone foolhardy adequate to travel the foul swamps. Managed from the Vault of Whispers, the nim help enforce and increase the Geth’s dark reign.
Small, sleek, silent, and ever-present, these automaton observers are rarely intense. Often ignored or, at the worst, regarded as insects, few stop to consider the myrs' true function.
Planeswalker Urza developed the golem Karn as a weapon and artifact. A Planeswalker himself, Karn has built—and is wanting to save—the metal world of Argentum, that has been contaminated and corrupted.
White knight of neighborhood and fortification, Elspeth left her embattled homeland in search of a unique place to phone residence.
This intense tribal leader uses purple mana to contour earth and rock into tools. Their ultimate objective: comfort for their folks, and liberation for his airplane from the Phyrexians.
a technical savant, Venser hinges on artifact creating and teleportation to steer their journeys, pleasing his insatiable intellect along the way.
This artificer’s human anatomy is enhanced by the magical alloy etherium. Enslaved by one Planeswalker and mind-wasted by another, he consistently seek perfection of mind and body.