|Mechanics||Mercenaries, Rebels, Spellshapers, alternative casting prices, depletion places, storage lands|
|Developers||Henry Stern (lead), Mike Elliott, Robert Gutschera, William Jockusch, Mark Rosewater with contributions from Charlie Tin Canno, and Beth Moursund|
|First set-in the Masques block|
|Spellshapers, Rebels & Mercenaries|
|Mike Elliot (lead), Charlie Catena, Paul Peterson, Teeuwyn Woodruff|
|2nd occur the Masques block|
|Third occur the Masques block|
The Masques block is a Magic: The Gathering block this is certainly set in the airplanes of Mercadia, Rath, and jet of Dominaria. It comes with the sets (June 5, 2000, crystals). The Masques block ended up being the very first set which is not susceptible to Wizards associated with the Coast's Reprint plan, and thus none of the cards appear on its Reserved List.
The Phyrexian invasion of Dominaria is nearing; the Dark Lord's programs are almost total. Only the Planeswalker Urza appears inside the method. At precisely the same time, Yawgmoth's internal Circle decides regarding election associated with the evincar to displace Volrath. The Phyrexian emissary Belbe has got to select from Greven Il-Vec, Ertai, Crovax, and recently came back Volrath.
Keld has actually stated war on Jamuraa in order to reclaim 'hero's blood', known also as tufa, which is a kind of fossil gas to perform great machines. The city-states of Jamuraa form the Kipamu League and then repulse the invaders. The war bears a striking similarity to the Peloponnesian War between the Athenian Empire therefore the Peloponnesian League.
Mercadian Masques includes 350 cards: 110 each of commons, uncommons, and rares plus 20 fundamental places. It absolutely was the very first big growth to use this new guidelines. It was the initial set to have an accompanying fat pack. It reprinted several cards from previous sets, some of which have not been reprinted since.
Nemesis prerelease occasions were held on February 5, 2000. At these events the prerelease card, a foil Rathi Assassin, was given out. The set had been officially introduced on February 14, 2000. The 143 Nemesis cards come in three rarities, typical, uncommon, and unusual. 55 cards are normal, 44 are uncommon, and 44 tend to be unusual. Nemesis booster packages include 15 cards, one unusual, three unusual, and eleven common. About every 100th card is a randomly inserted advanced foil card.Nemesis had a fair share of cards appear in well-placing tournament decks. Most cards with Fading were rather effective; the cards Parallax Wave, Parallax Tide, Blastoderm, Saproling Burst, and Tangle Wire all appeared in porches in several formats. Of 143 in Nemesis none is a reprint. 22 cards from Nemesis being reprinted afterward, 16 in Core Sets.
The Prophecy expansion contains 143 cards. Whenever released, was one of many minimum popular sets ever among event people. Though numerous casual players liked it due to the enormous Avatar and Winds period, each of which had a large result at a big expense, it had fairly little effect on traditional tournaments. Miracle head designer Mark Rosewater has additionally voiced his viewpoint, that Prophecy may be the second-worst created Magic collection of all-time. (behind Homelands) Since February 2012 just 21 cards through the Prophecy growth being reprinted.