Hello! I am Scott Larabee. I'm the E-Sports and Premier Play products Design Manager when you look at the Organized Play division at Wizards regarding the Coast. And my duties of system design for the top-quality play programs (Pro Tour, Grand Prix, etc.), In addition coordinate various event guidelines papers that regulate the procedure of Magic tournaments.
These rules tend to be updated quarterly, and changes tend to be circulated the Monday after each and every Prerelease. While you most likely know, the Eldritch Moon Prerelease were held in stores global this past weekend, so it's time for a quarterly improvement! We are posting "release records" for each enhance in the years ahead, to be able to inform people, stores, and judges associated with modifications and revisions that have been made.
In each improvement, most changes tend to be small—grammar corrections, alterations in language to provide better clairification regarding intention of a rule, "housekeeping" changes (items that tend to be updated each launch due to new set notices), etc. These are given below with little to no or no commentary. Various other changes tend to be a little more complex.
There are three main event policy documents that are entitled to inform each one-fourth:
Secret: The Gathering Tournament Procedures (viewable here)
This is basically the main rules document that governs event play. It defines:
- Might areas of a tournament
- The various roles and responsibilities of members
- The mechanics of a tournament
- The violations that include competition play
- The different platforms for tournament play
- Sanctioning guidelines
Infraction Process Guide (viewable right here)
This document provides judges the right penalties and processes to undertake rules violations that happen during a competition held at Competitive or pro Rules Enforcement amount (REL), along with the fundamental philosophy that guides their execution.
Judging at Regular Rules Enforcement Level (viewable right here)
This document provides instructions for coping with charges and infractions at most non-premier-level activities.
I encourage anyone who is enthusiastic about tournament-level secret to see these documents. They are the principles under which a tournament is operate, so understanding these papers will allow you to to be an improved player. In some cases, the secret Tournament Rules supersede the secret Game Rules, therefore understanding these principles could keep you from entering some awkward situations.
Here are the Magic: The Gathering Tournament Rules improvement records for that newest release (that you can get right here), detailed by the area range the principles. For added context, you really need to reference the specific wording within the document itself.
General modification throughout the rules document: In order to avoid confusion, the definition of "REL" was changed because of the spelled-out "Rules Enforcement Level" in most cases.
Introduction: Clarifies that an official reality sheet for a tournament which in the Wizards associated with Coast site can bypass a tournament guideline.
Section 2.5 (End-of-Match treatment): Clarifies your winner of a match in a single-elimination portion of a tournament is examined after the five additional turns after time has expired.
Area 2.7 (Deck Registration): Clarifies the deadline as to when decklists must certanly be posted to a competition authoritative for an event. In Constructed-format activities, they are due before the start of the first round. For Limited-format activities, they're due no later compared to the very first round that an individual player doesn't have an awarded bye.
Area 2.11 (Taking Notes): Clarifies that players in a normal Rules Enforcement amount event can consult the secret card database (at gatherer.wizards.com), even when it includes lower amounts of strategic advice.
Area 3.3 (Authorized Cards): Language happens to be included with include cards from Eldritch Moon which are part of a meld set.
Part 3.7 (New Releases): Updated to include the tournament-legal dates when it comes to recently announced units Kaladesh and Aether Revolt.
Part 3.11 (Marked Cards): Clarifies the list of basic land types that will change a card in a deck whenever an exact replacement may not be found (no, you can not make use of snow-covered basic lands or Wastes).