Magic the Gathering Shards of Alara

Alara's five shards tend to be one again, igniting brand new magics and mayhem. It's all as Nicol Bolas planned. But can he be stopped before this plane is damaged?

The five shards of Alara were split worlds for hundreds of years, each one streaming with just three colors of mana. Their particular worlds and cultures developed individually: Bant, an organized, sunlit kingdom; Esper, a hegemony of wizards and sphinxes; Grixis, an undead-infested hellscape; Jund, a primordial hunting-ground ruled by dragons; and Naya, a lush forest utopia.

But now they've converged into one, plus the rejoined plane flows with five colors of mana yet again. Waves of natural power crash across the former planar boundaries, taking long-forgotten magics to all the the shards and mingling them in unprecedented techniques.

Due to the fact boundaries involving the shards dissolve, countries clash and conflicts ensue.

The causes of Esper invade others shards looking carmot, a component essential to develop more of their dwindling etherium. Hordes of Grixis undead mount an assault to maim, enslave, and drain living power from other shards. The warriors of Jund stretch their "life hunts" into the newfound game throughout Alara's vast hunting reasons. Naya's causes proceed with the elves' decrees and march out from the forest, looking for answers to the Anima's prophetic visions. And also the armies of Bant clash with the horrors swarming over their particular edges, defending their particular homeland within the title of these guardian angels.

At each front side, the shards' legions pummel one another with effective magics, contacting every enchantment they understand to beat the other shards.

Nicol Bolas, the ancient dragon Planeswalker, prepared this all along. He came to Alara to feed on its rich mana and, within one huge ritual, restore its lost energy as part of his multiplanar program. Just a fellow Planeswalker has actually hope of discovering their schemes—but also a Planeswalker would likely die attempting to stop him.

Alara is actually just one plane once again.

LEGENDARY CREATURES

Inside predator-filled land of Jund, Karrthus ended up being the mightiest there was clearly. Admired by Sarkhan Vol, Karrthus ended up being captured by Nicol Bolas and forced into servitude. This desecration of Karrthus's power planted a seed of dissatisfaction Sarkhan, who began questioning his own dedication to Bolas.

This minion to Nicol Bolas aided orchestrate the fantastic conflux. Malfegor later on led the causes of Grixis in destroying most of Esper—until those causes began spilling into Bant, where he was slain by Elspeth Tirel’s military.

Rakka Mar is a shaman highly trained at manipulating fire and trend. During Sarkhan Vol's stay on Jund, Rakka Mar became impressed by Sarkhan’s fight prowess and success instincts, leading to a fated introduction to Rakka’s master, Nicol Bolas.

A strong shaman and leader of the many Cylian elves on Naya, Mayael is still youthful by elven criteria. After communing with the soul of the world, she became specialized in amassing an army to defend Naya from an imminent dragon invasion for the Jund.

The soul of Alara jet, Progenitus took the type of a massive five-headed hydra. But when the first splitting of this shards severed the bond to blue and black colored on Naya, Progenitus fell into a deep slumber. Only once the conflux took place, reuniting Alara, did he awake.

SHARDS

Honorable to a fault, the people of Bant build huge castles and pristine marvels of architectural beauty. Conflicts on Bant are fixed by solitary fight, with each side picking a champion to fight for all of them.

Cold metallic brilliance describes all things in Esper. Humans here strive to get in on the hunters of Carmot to their quest to unlock the secrets of etherium. When the unusual factor could be provided in mass, they desire to eventually attain their goal: creating the most perfect etherium-augmented beings.

Surrounded by demons and horrors of all of the types, people are hunted mercilessly on Grixis. Amid the stagnant life energy permeating the jet, people are just able to remain live by keeping one step before their particular pursuers and depending on pure inventiveness.

On Jund, only the strongest survive—and nothing tend to be more powerful then the primal dragons that number inside thousands. Humans on Jund persist by looking together. The hunter with the most eliminates leads the tribe in battle plus other matters of neighborhood.


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