I played secret for a long time now, but i'ven't played Yu-Gi-Oh! in ten years. So, used to do a bit of research. We still remember how-to play Yu-Gi-Oh! and I keep in mind what the decks had been like in those days, although online game today holds little similarity into game I played. So, I looked through cards in some of this top decks, and looked-for the viewpoints of players which have played both games recently.
I invested some time scanning this: . We mostly dismissed the remarks from MTG players (since this is a MTG website therefore the reviews tend to be heavily biased, in addition because I have my very own opinions regarding matter and desired to hear the other part), and focused on the rebuttals produced by YGO people.
Therefore, discover a pros/cons list.
- Magic is a really balanced online game, in every formats. Cards have become hardly ever prohibited in Standard.
- Secret is generally thought to have less variance, so that the even more competent player will win more often.
- The secret metagame generally has actually a number of good choices to select. Rogue porches, if built well enough, have an opportunity of winning. Even when a metagame is "fixed", it really is shaken up within 90 days, so it rarely gets stale.
- A cards are very collectible, and it's usually not difficult to predict which cards will hold price.
- Turn-one kills are extremely difficult in many platforms.
- The imaginative facets of Magic tend to be more cohesive and internally constant, and have an appealing, evolving story.
- Inside most popular structure, your cards won't be playable after 18 months (it had been a couple of years until really recently).
- The mana system can perhaps work against you, and you'll drop a game in the event that you draw too many or too little places.
- Magic is a slowly online game, therefore the interesting moments never occur nearly as frequently.
- Playing against a control deck whoever program is working is actually no enjoyable anyway.
- Sets never "rotate", therefore, unless a card in your deck is prohibited, it'll often be appropriate in tournaments.
- Games in many cases are much more fast-paced, while the online game is created for exciting moments.
- Control porches don't truly exist, generally there is usually to be able to change the video game in your favor because of the right draw.
- The banned/limited list keeps degenerate decks in balance.
- The imaginative aspects tend to be cartoony and cool, though they truly are often all over the place.
- Yu-Gi-Oh! is not sensible, and brand-new cards are generally banned or restricted.
- Yu-Gi-Oh! is generally considered to have more variance than Magic, indicating the less skilled player features a lot more of the opportunity to win than in Magic. (I don't indicate to express that YGO is without ability... it is not.)
- There's little variety into the Yu-Gi-Oh! metagame, and notably often, there's only 1 "proper" (or Tier 0) deck to relax and play at tournaments.
- The cards that belong in top porches cost a huge amount of money, and so are occasionally banned, or reprinted in an item where you're guaranteed to get one, making the cards less collectible than they truly are in Magic.
- Switch one kills sometimes happens.
In general, I would say give secret a go. Grab a set of Introduction Decks, allow a pal usage one, to see in the event that you relish it. Secret tournaments are held many Friday nights at many game shops, to make certain that is a beneficial destination to meet various other people and obtain concerns answered. Or ask on Quora. I answer many MTG concerns.