Magic the Gathering Commander deck rules

903.1. Into the Commander variation, each deck is led by a renowned animal designated as that deck’s commander. The Commander variation is made and popularized by followers; an independent rules committee maintains additional sources at MTGCommander.net. The Commander variant makes use of all of the regular principles for a Magic online game, with the following improvements.

903.2. A Commander game may be a two-player online game or a multiplayer online game. The standard multiplayer setup may be the Free-for-All variant because of the attack several people choice and without having the minimal number of influence option. See rule 806, “Free-for-All Variant.”

903.3. Each deck has a popular animal card designated as its commander. This designation is certainly not an attribute associated with the item represented because of the card; instead, it's an attribute of the card itself. The card maintains this designation even if it changes areas.

Instance: a leader that is already been turned face down (because of Ixidron’s result, as an example) is still a leader. A commander that’s copying another card (as a result of Cytoshape’s effect, as an example) remains a commander. A permanent that’s copying a commander (like a Body dual, for instance, copying a commander in a player’s graveyard) is certainly not a commander.

903.4. The Commander variation makes use of color identification to ascertain just what cards may be in a deck with a specific commander. Colour identification of a card is the shade or colors of any mana signs in that card’s mana price or principles text, plus any colors defined by its characteristic-defining abilities (see guideline 604.3) or color indicator (see guideline 204).

Sample: Bosh, Iron Golem is a famous artifact creature with mana expense {8} and the ability “{3}{R}, Sacrifice an artifact: Bosh, Iron Golem deals harm corresponding to the sacrificed artifact's converted mana cost to target creature or player.” Bosh’s shade identification is red.

  • 903.4a colors identification is made before the online game starts.
  • 903.4b Reminder text is dismissed whenever deciding a card’s shade identity. See guideline 207.2.
  • 903.4c The trunk face of a double-faced card (see rule 711) is included when determining a card’s shade identity.

    Example: Civilized Scholar is the front face of a double-faced card with mana price {2}{U}. Homicidal Brute is the back face of the double-faced card and it has a red shade indicator. The card’s shade identity is blue and red.

903.5. Each Commander deck is subject to the next deck construction guidelines.

  • 903.5a Each deck must contain exactly 100 cards, including its leader.
  • 903.5b Apart from standard places, each card in a Commander deck must-have a different English title.
  • 903.5c A card are incorporated into a Commander deck only if every shade with its color identification can also be based in the color identity of deck’s commander.

    Example: Wort, the Raidmother is a famous animal with mana expense {4}{R/G}{R/G}. Wort’s shade identification is purple and green. Each card in a Wort Commander deck must certanly be only red, only green, both red and green, or do not have shade. Each mana sign in the mana cost or rules text of a card within deck should be just purple, only green, both purple and green, or haven't any shade.

  • 903.5d A card with a simple land kind might a part of a Commander deck only when each colour of mana it could produce is roofed in commander’s color identity.

    Sample: Wort, the Raidmother’s color identification is red and green. A Wort Commander deck can sometimes include land cards using the basic land types Mountain and/or Forest. It can’t add any land cards aided by the fundamental land types Plains, Island, or Swamp.

903.6. In the very beginning of the game, each player places their commander from his / her deck face up to the command zone. Then each player shuffles the remaining 99 cards of his or her deck so your cards have been in a random order. Those cards get to be the player’s collection.

903.7. When the starting player has-been determined, each player establishes their life total to 40 and attracts a hand of seven cards.


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