|Reminder Text:||(price): Regenerate (The next time this creature would be destroyed this change, it's not. Alternatively touch it, eliminate all damage as a result, and remove it from fight.)|
Regenerate is an evergreen keyword activity.
Regeneration is an upgraded result meaning: "the very next time this everlasting would-be destroyed this change, it is not. Rather touch it, pull all harm from it, and take away it from combat."
Regeneration had been created by Richard Garfield for . Even though current note text is pretty elegant, regeneration has historically been a confusing effect. Aaron Forsythe has stated, "your message 'regenerate' happens to be thrown onto cards for a long time like it absolutely was probably the most easy principles inside online game, such as 'attack' and 'graveyard.' The fact is that the mechanic is really complicated and wonky we would not greenlight it now, nonetheless it has been grandfathered into the textile regarding the game, also it does fill a great niche." Regenerate seems mostly on black cards or green cards, though it appeared on white cards at the beginning of record and once more in .From ( (August 26, 2016))
- 701.12a In the event that effectation of a resolving spell or ability regenerates a permanent, it creates an alternative impact that protects the permanent the next time it would be destroyed this turn. In cases like this, “Regenerate [permanent]” suggests “The the next occasion [permanent] will be destroyed this change, rather remove all harm noted about it and touch it. If it's an attacking or blocking animal, take it off from fight.”
- 701.12b If the effect of a static capability regenerates a permanent, it replaces destruction with an alternate impact every time that permanent will be destroyed. In this situation, “Regenerate [permanent]” suggests “Instead eliminate all harm marked on [permanent] and touch it. If it is an attacking or blocking creature, take it off from combat.”
- 701.12c Neither activating a capability that creates a regeneration shield nor casting a spell that creates a regeneration guard matches regenerating a permanent. Effects that say that a permanent can’t be regenerated don’t stop such abilities from becoming triggered or such spells from becoming cast; rather, they stop regeneration shields from having any result.
- An effect which claims something "can't be regenerated" ensures that the Regenerate replacement effect won't be applied to that animal even in the event you're energetic. If one thing "cannot be regenerated", it is possible to nonetheless play spells and capabilities that produce a Regenerate result, nonetheless they simply don't do just about anything useful.
Creature — Troll
: Regenerate Cudgel Troll.